Arc is a digital quarterly about the future. There are articles and travelogues, stories and speculations. Guesses, dreams, conjectures. Most of all, mistakes. Some are glorious, some are wild, some are inevitable, and a couple, no doubt, will turn out to be downright foolish. Because the future holds all the jokers. The future always wins.In this issue:THE FUTURE’S MINE, by Frederik PohlHow we think about the future, shapes the future — and the last of Gernsback’s greats says we should be careful what we wish for.NOBODY KNOWS YOU’RE A DOG, by Anne Galloway & Sumit Paul-ChoudhuryThe internet is sending feelers through the animal kingdom. Is this a new way of looking at life on earth – or just another vanity mirror for humans?ATTENUATION, by Nick HarkawaySonny Hall lived fast, died young and left a beautiful corpse. And that’s when his troubles really began.PETERSBURG’S PROMETHEUS, by Sonja Vesterholt & Simon IngsFor 20 years, unemployable Russian filmmaker Pavel Klushantsev led a life of loneliness and obscurity, unaware of a Hollywood campaign to track down “the Red Kubrick”.THE MAN, by Paul McAuleyWhy did he come to this hardscrabble human settlement, unannounced, unequipped, without purpose, without desire? Come to think of it – why did they?THROUGH THE DEEP SPACE DESERT, by Regina PeldszusHumanity is about to embark on the longest, most tedious round-trip ever. Fretful passenger Regina Peldszus asks, “Are we there yet?”BIG DAVE’S IN LOVE, by T.D. EdgePoor Dave: somewhere under all those vodka mallows beats a lover’s heart. And Jack had better find it, fast, before the sludge arrives.THE MUDANG’S DANCE, by Gord SellarSouth Korea has gone from impoverished feudal backwater to liberal economic superpower in a generation — yet its people don’t talk about the future much. Do they know something we don’t?BUILT FOR PLEASURE, by P.D. SmithThere are many serious and sober reasons why humanity has become a predominantly urban species – but it’s the silly ones that count.ADULT PURSUITS, by Holly GramazioTreasure hunts and letterboxing, football and free-for-alls: these games engage entire communities. Can digital games compete?BAD VIBRATIONS, by Kyle MunkittrickA game is like a dream: you have to be in it to understand it. So why do the best games put you in the last place you would ever want to be?KOMODO, by Jeff VanderMeerListen, child: there are no such things as angels, and the gods are taking us for a ride. But what a ride!